Fabrication is the process of creating new pieces of gear. To Fabricate a new piece of gear, players use existing gear pieces as a blueprint and input relevant OREs to output a brand new piece of gear. The new gear inherits properties from its Blueprint and may undergo other mutations to its appearance or attributes. New pieces can be used to augment player equipment or sold to other players.

HelmVariation.png

Blueprint

The starting piece of gear that serves as the inspiration for the new piece of gear. Blueprints can be made up of a composition of composites.

Composition

Compositions are what OREs make up a piece of gear. Each gear has a Primary, Secondary and Tertiary slot with a total base size distribution at 100%. Distribution is broken down as followed:

Size Mod

Furthermore, each piece of gear has a total physical size based on the ORE/s that make it up. It is broken down into two parts:

Processing

Defined as a Fabrication Timer, this is the delta between confirming a Fabrication and the output of a new piece of gear.

Tuning & Configuration